Jobs
In FF XI, players have to choose the "Job" (class) for their character. You can choose from the six initial Jobs, but there are might be as many as 9 other Jobs. Each job has its own "job ability" which you learn as your job level increases. You can also have support Jobs. Once you have completed a certain required quest, you go back to your Mog House and you will have the option to set a Support Job. Your Support Job is just like a regular Job, with the exception that its only 1/2 as powerful as your main Job. For example, If your main Job were a level 50 White Mage, and your Support Job were a Warrior, you would be a level 25 Warrior. No matter how hard you try leveling up your Support Job, it will always remain half as strong as your main Job. It is rumored that there are four more Jobs, Samurai, Ninja, Summoner, and Dragoon. Apparently you must be atleast at level 40 to change your class to any of these. Remember this is only a RUMOR. I will update this as soon as I get more information on the other Jobs. The statistics in teal and white are the starting stats for each Job. There is only stats for 6 Jobs because you are only allowed to choose out of the 6 Jobs, initially.
Warrior
Experts in close ranged combat with weapons.
| Ability |
Level |
Effect |
| Mighty Strike |
1 |
All attacks will be critical for a limited amount of time |
| Provocation |
5 |
Makes the targets focus on attacking you |
| Berserker |
15 |
Attack up, defense down |
| Defensive |
25 |
Defense up, attack down |
| War Cry |
35 |
Powers up your party members |
| Aggressor |
45 |
Increase Accuracy but Lower Evasion |
|
|
STR |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
HP |
MP |
|
Tarutaru |
10 |
8 |
7 |
9 |
8 |
6 |
6 |
26 |
0 |
|
Mithra |
10 |
9 |
7 |
9 |
7 |
6 |
6 |
27 |
0 |
|
Elvaan |
11 |
8 |
8 |
8 |
6 |
7 |
6 |
28 |
0 |
|
Hume |
10 |
8 |
7 |
8 |
6 |
6 |
6 |
27 |
0 |
|
Galka |
11 |
8 |
9 |
8 |
6 |
6 |
6 |
29 |
0 |
Monk
Uses the body as a weapon.
|
Ability |
Level |
Effect |
| 100 Punches |
1 |
Attack & Agility up |
| Accumulation |
5 |
Power builds for next attack |
| Evasion |
15 |
Evade up |
| Concentration |
25 |
Accuracy up |
| Chakura |
35 |
Increases HP by a little amount |
| Establish |
45 |
Increase chance of countering but decrease defense |
|
|
STR |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
HP |
MP |
|
Tarutaru |
8 |
9 |
10 |
7 |
7 |
7 |
6 |
27 |
0 |
|
Mithra |
8 |
10 |
10 |
7 |
6 |
7 |
6 |
28 |
0 |
|
Elvaan |
9 |
9 |
11 |
6 |
5 |
8 |
6 |
29 |
0 |
|
Hume |
8 |
9 |
10 |
6 |
5 |
7 |
6 |
28 |
0 |
|
Galka |
9 |
9 |
12 |
6 |
5 |
7 |
6 |
30 |
0 |
White Mage
Casts light magic spells to heal.
| Ability |
Level |
Effect |
| Blessing |
1 |
Gives lots of HP to members in area |
|
|
STR |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
HP |
MP |
|
Tarutaru |
7 |
6 |
7 |
7 |
8 |
10 |
8 |
23 |
25 |
|
Mithra |
7 |
7 |
7 |
7 |
7 |
10 |
8 |
24 |
24 |
|
Elvaan |
8 |
6 |
8 |
6 |
6 |
11 |
8 |
25 |
22 |
|
Hume |
7 |
6 |
9 |
6 |
6 |
10 |
8 |
24 |
23 |
|
Galka |
8 |
6 |
9 |
6 |
6 |
10 |
8 |
26 |
20 |
Black Mage
Master of elemental and dark spells.
| Ability |
Level |
Effect |
| Magic Pool |
1 |
Casts a pool of magic around you, while in this pool, you can cast spells without losing MP |
|
|
STR |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
HP |
MP |
|
Tarutaru |
6 |
8 |
6 |
9 |
12 |
6 |
7 |
22 |
27 |
|
Mithra |
6 |
9 |
6 |
9 |
11 |
6 |
7 |
23 |
26 |
|
Elvaan |
7 |
8 |
7 |
8 |
10 |
7 |
7 |
24 |
24 |
|
Hume |
6 |
8 |
6 |
8 |
10 |
6 |
7 |
23 |
25 |
|
Galka |
7 |
8 |
8 |
8 |
10 |
6 |
7 |
25 |
22 |
Red Mage
Able to cast light and dark magic, but with limitation.
| Ability |
Level |
Effect |
| Quick Magic |
1 |
Shortens the length of magic casting time |
|
|
STR |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
HP |
MP |
|
Tarutaru |
7 |
7 |
6 |
7 |
10 |
8 |
7 |
24 |
21 |
|
Mithra |
7 |
5 |
6 |
7 |
9 |
8 |
7 |
25 |
20 |
|
Elvaan |
8 |
7 |
7 |
6 |
8 |
9 |
7 |
26 |
18 |
|
Hume |
7 |
7 |
6 |
6 |
8 |
8 |
7 |
25 |
19 |
|
Galka |
8 |
7 |
8 |
6 |
8 |
8 |
7 |
27 |
16 |
Thief
Steals Items, Gils, and helps allies out, bad at hand to hand combat.
| Ability |
Level |
Effect |
| Complete Evasion |
1 |
Evades all attacks for a limited time |
| Steal |
5 |
Steal Items from a target |
| Surprise Attack |
15 |
Major attack on enemy who is not targeting you |
| Escape |
25 |
Increases speed during running |
| Pick Pocket |
35 |
Steal Items from target |
| Hide |
45 |
Enemy looses track of you |
|
|
STR |
DEX |
VIT |
AGI |
INT |
MND |
CHR |
HP |
MP |
|
Tarutaru |
7 |
10 |
7 |
10 |
10 |
5 |
5 |
24 |
0 |
|
Mithra |
7 |
11 |
7 |
10 |
9 |
5 |
5 |
25 |
0 |
|
Elvaan |
8 |
10 |
8 |
9 |
8 |
6 |
5 |
26 |
0 |
|
Hume |
7 |
10 |
7 |
9 |
8 |
5 |
5 |
25 |
0 |
|
Galka |
8 |
10 |
9 |
9 |
8 |
5 |
5 |
27 |
0 |
Bard
Able to cause status effects with music.
| Ability |
Level |
Effect |
| Songs of Spirits |
1 |
Increases songs power for a limited time |
Beast Master
Can control monsters if successful.
| Ability |
Level |
Effect |
| Tame |
1 |
Controlled monster or "Pet" will battle for you |
| Demon |
1 |
Makes tamed pet stronger and charm lasts longer |
| Pet Scan |
10 |
Can scan to see if it can be tamed |
| Calm the Beast |
30 |
Calm a monster so that taming it becomes easier |
Dark Knight
Fighter from Darkness. Dark Knights can also cast black magic spells
LVL 5: Stone 1 LVL 6: Poison 1 LVL 10: Drain 1 LVL 11: Water 1 LVL 15: Bio LVL 17: Aero 1 LVL 20: Osmoses LVL 23: Fire 1 LVL 26: G-Poison 1 LVL 29: Blizzard 1 LVL 35: Thunder 1 LVL 40: Bio 2 LVL 42: Stone 2 LVL 46: Poison 2 LVL 48: Water 2 |
| Ability |
Level |
Effect |
| Blood Weapon |
1 |
Absorbs enemy's Physical attacks for a limited time |
| Arcane Circle |
5 |
Protects party from Magic and Arcana enemies for 3 minutes |
| Last Resort |
15 |
Increase Attack but Defense is lowered |
| Darkness |
30 |
HP is consumed and Attack rises |
Paladin
Fighter from Light. Paladin can also cast white magic spells.
LVL 5: Cure 1 LVL 7: Banish 1 LVL 10: Protect 1 LVL 17: Cure 2 LVL 20: Shell 1 LVL 30: Cure 3 LVL 30: Protect 2 LVL 34: Banish 2 LVL 40: Shell 2 LVL 50: Protect 3 |
| Ability |
Level |
Effect |
| Invincible |
1 |
Become invincible to physical attacks for 30 seconds |
| Holy Circle |
5 |
Increases party's defense against undead |
| Bash |
15 |
Can hit enemy hard with shield |
| Sentinel |
30 |
Increased Defense for 30 seconds |
Ranger
Specialist in long ranged attacks with bow and arrow
| Ability |
Level |
Effect |
| Eagle Eye |
1 |
Triples current bow/arrow damage |
| Sharpshooter |
1 |
increases arrow accuracy |
| Scavenger |
10 |
find items on the ground |
| Camouflage |
20 |
Become transparent so that an enemy will lose track of you |
| Continuous Shot |
30 |
Fire shots one after another until one misses the target |
| Shadow Sewing |
40 |
Bind a target in place |