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Virtual Jabba's Palace
Darkside
Amanin
Common Alien-character
Power:3 Ability:1 Deploy:3 Forfeit:2 Destiny:3 Armour:4
Lore: Amanin are a primitive hunting species. Exposed to
space travel when their planet became a mining world for the Empire.
Fierce-tempered when angered.
Game Text: When Attacking or being attacked by a creature,
power +4 and may add one destiny. If Amanin is alone and causes a
non-selective creature to be lost, creature is placed out of play
and you may retrieve Force equal to its unmodified deploy cost +1
per 2 ferocity.
'Original Game Text: 'When Attacking or being attacked
by a creature, power +3 and may add one destiny. If Amanin is alone
and causes a non-selective creature to be lost, creature is placed
out of play and you may retrieve Force equal to its deploy cost.
No Armour.'
NOTE: I've actually used this guy in a deck as a force retrieval gimmick.
It worked, but not quite well enough to warrant the space. Now, though,
it grants you some decent retrieval, and the final thing that sold
me was thinking of the 'unmodified' deploy cost (which seems so obvious
now, though couldn't think of it before), so you can still use the
new Krayt Dragon Bones, with the added bonus of having the Ferocity
give extra retrieval. I also gave him armour so that he could have
a chance at sticking around longer and 1 more to his power bonus against
creatures to account for their new higher powers with the Bones.
*Bib Fortuna
Rare Alien-character, warrior, pilot
Power:3 Ability:1 Deploy:3 Forfeit:4 Destiny:1
Lore: Twi'lek {leader} and majordomo of Jabba's palace.
Succeeded Jabba's last majordomo, Naroon Cuthus. Plotting to kill
Jabba.
Game Text: May initiate battle at same site for free and look
at the top card of any Reserve. May then use 2 Force to cancel battle
and cause one alien (or lose 1 force to cause a rebel, instead) at
same site to be placed on that Reserve (owner's choice, but must be
same side) after opponent's next activate phase. Immune to attrition
< 4.
'Original Game Text: 'Deploys only on Tatooine. Opponent's
characters of ability < 4 may not move from same site as Bib to
a Jabba's Palace site. When at a Jabba's Palace site, each of you
Gamorreans and Niktos may deploy as a 'react' to any Jabba's Palace
site.'
*EV-9D9
Rare Supervisor Droid-character
Power:3 Deploy:3 Forfeit:2 Destiny:1
Lore: MerenData EV supervisor droid. Particularly enjoys
torturing power droids. A clumsy designer nearly broke this unit before
it was shipped. She formerly worked at Cloud City.
Game Text: If drawn for destiny in battle and your droid involved,
destiny + 2. May initiate Force drains. While at either Droid Workshop,
Droid Junkheap, or Incinerator, you may add 1 to your Force drains
at those locations for each droid at the location and activate 1 force
each time you deploy a droid.
'Original Game Text: 'During your control phase, may
search Reserve Deck, take one power droid or Torture into hand and
reshuffle. May Force drain at Droid Workshop, Droid Junkheap or
Incinerator (+1 for each other droid present, including captive
droids).'
*Information Exchange
Uncommon Effect Destiny:5
Game Text: Deploy on table. Once per game, may /\ an Information
Broker and/or any [Jabba's Palace] effect. May place an Information
Broker on an opponent's political effect (one per political effect)
to use its game text and at the end of any turn spend 1 force to recycle
one Information Broker from a political effect. (Immune to Alter)
'Original Game Text: 'Deploy on your side of the table.
Whenever you have an information broker at a location where you
just initiated a battle, you may examine the top four cards of opponent's
Reserve Deck. You may then lose 1 Force to immediately cancel the
battle.'
Labria, Lathe, Murttoc Yine, Televan Koreyy
NOTE: I completely redid this to make it more in the realm of Senate
defense. I thought it was kind of neat to be able to turn an opponent's
political effects against them.
***Jet Pack
Uncommon Device
Destiny:4
Lore: 'Mitrinomon Z-6 jet pack. Exhaust vents are used to
maneuver in mid-flight. Gyro-stabilizer automatically applies counterthrust
when landing.'
Game Text: Use 3 Force to deploy on any alien except Fett,
Jodo, or Jabba. May 'fly' (landspeed = 3). May use 2 Force (free if
character has Mandalorian Armor) to move as a 'react' (which may not
be canceled). Mandalorian Mishap is a lost interrupt when targeting
Jet Pack.
'Original Game Text: 'Use 3 Force to deploy on any alien
(except Boba Fett or Jabba). May 'fly' (landspeed = 3). May use
2 Force to move as a 'react'.'
*Kithaba
Rare Alien-character, warrior, pilot
Power:* Ability:2 Deploy:4 Forfeit:4 Destiny:2
Lore: Famous Klatooinian assassin. After disposing of a
few more prisoners, plans to quit the killing business and become
a full-time {musician}. Rises to the challenges he faces.
Game Text: Deploys only on Tatooine or to same site as any
musician. * Power = 1 + ability of opponent's highest ability character
present. Adds 4 to defensive value of all other musicians at same
site and 2 at related sites. Adds 1 to anything he drives (3 if with
another musician).
'Original Game Text: 'Deploys only on Tatooine. Adds
1 to power of anything he pilots. *Power = 1 + ability of opponent's
highest-ability character present. Forfeit:2'
NOTE: One of those characters I've always wanted to use, but his limitations
ended up trumping his use. Now, not only does he have a nice ability
to match up against potentially deadly higher ability characters,
he also has a protective function for your other musicians as well.
I wanted to give him that versatility he so wanted to have and I like
the result.
COMBO: Here's a combo for you. Permanent Weapon Qui-Gon giving you
trouble? Bring down Kithaba driving Jabba's Sail Barge against him,
8 force for 14 power with only 2 cards. Throw in a musician, you'll
probably have about 17-18 power. Scum and Villainy? It'll cost you
7 force for all of it. Meet your Jedi pain machine. All of a sudden,
a musician deck doesn't sound so bad.
*Nizuc Bek
Rare Alien-character, warrior
Power:2 Ability:1 Deploy:3 Forfeit:2 Destiny:3
Lore: Guard from Corulag. Former bouncer at the Mos Eisley
cantina. Assigned by Jabba to guard celebrities visiting Jabba's palace.
Friend of Wuher. Loves juri juice.
Game Text: Power + 3 if with your musician or Wuhur. Once during
your control phase if present at Cantina or a Jabba's Palace site,
may use 2 Force to cause one character of lesser power there to move
away for free. You may apply Immunity from Cantina to your unique
aliens at adjacent sites.
'Original Game Text: 'Power +3 when present with your
musician. When present at the start of a battle, may cause one character
of ability less than X to move away for free (or that character
is immediately lost) where X = the number of your musicians present.'
*Quick Reflexes
Common Effect Destiny:3
Lore: Boba Fett's helmet has infrared capabilities, a motion
tracking system, a macrobinocular viewer, an internal comlink and
a broadband antenna. He doesn't miss a thing.
Game Text: Deploy on table. On your Bounty Hunters; weapons
that specify a Bounty Hunter deploy - 2, are +1 to hit or capture,
and once per turn, they may each fire for 2 less and you may \/ onto
your Bounty Hunter one weapon or device (twice if on Boba Fett). Effect
cancelled if you have less than 2 Bounty Hunters in play.
'Original Game Text: 'Deploy on your side of table.
During your draw phase, you make use 2 Force to search through your
Lost Pile. Take one Hidden Weapons into hand or take any one blaster
and immediately deploy it (for free).'
*Wooof
Rare Alien-character, pilot
Power:2 Ability:2 Deploy:3 Forfeit:4 Destiny:3
Lore: Kadas'sa'Nikto. One of Jabba's best pilots. Often
pilots Jabba's space yacht. {Smuggler}. Prefers to be flying combat
starfighters.
Game Text: Deploys free to same location as Jabba. Adds 3 to
power of any starfighter or [independant] starship he pilots and during
a battle at same system, subtracts X from each of opponent's destiny
draws, where X = the number of opponent's starships present (doubled
if Gangster aboard same starship).
'Original Game Text: 'Deploys only at Tatooine. Power
+2 when defending a battle a Jabba's Palace site. Adds 2 to power
of anything he pilots (3 if piloting an [Independent] starship or
if Jabba aboard).'
COMBO: Jabba's Cruiser + SE Jabba + Wooof + Outer Rim Scout = 6 deploy
(with Scum and Villainy, 8 without), 11 power, Immune to Attrition,
and subtracting X from each of opponent's destinies in battle. Finally,
a worthy darkside unique Alien pilot that can compare to Dash Rendar.
Though a little card intensive, I think the results for a combo like
this are definitely worth while. You could also have him copilot Maul's
Infiltrator with Maul and the destiny 3 (4 with the new Information
Exchange) is a nice incentive for an alien pilot in a deck.
Lightside
***B'omarr Monk
Common Alien
Power:0 Ability:4 Deploy:3 Forfeit:4 Destiny:2
Lore: Members of a mysterious religious sect. Resentful
of their monastery being taken over by Jabba. Shed their bodies and
have their brains encased in a walking automaton.
Game Text: While at a site, adds Force icons to equalize them
for both sides. Cannot use vehicles, starships, weapons or devices.
Participates only in defensive battles. Once per turn may cancel one
weapon targeting at same site. Lost if not on Tatooine.
'Original Game Text: 'While at a site, adds Force icons
to equalize them for both sides. Cancels opponent's Jabba's Palace
game text where present. Can not use vehicles, starships, weapons,
or devices. Participates only in defensive battles. Lost if not
on Tatooine.'
*Saelt-Marae
Rare Alien
Power:2 Ability:1 Deploy:2 Forfeit:3 Destiny:3
Lore: Male Yarkora. Mysterious member of Jabba's court.
Posing as an alien artifact trader. Associates with the B'omarr monks
at Jabba's palace. No one knows his true motivations.
Game Text: Once per turn, may use 1 Force to examine your Used
Pile and reorder however you wish. May then re-circulate it. May not
be targeted by weapons and immune to attrition < 3 when with a
B'omarr monk. All Yakura at same and related sites are power and forfeit
+2.
'Original Game Text: 'During battle, if an opponent's
alien present, may use 3 Force to peek at top card of any Reserve
Deck. While at Audience Chamber, all your other Yarkora are power
and forfeit +2.'
*Shasa Tiel
Rare Alien
Power:1 Ability:1 Deploy:3 Forfeit:3 Destiny:3
Lore: Ishi Tib accountant. One of Mosep's assistants. Formerly
worked for SoroSuub Inc. Blackmailed into working for Jabba. Hates
her job. Searching for a means of escape.
Game Text: Armour = 3. All your Ishi Tibs at Trash Compactor,
a swamp, or a Dagobah site are power and forfeit + 2. Once per turn
during another action, count the number of cards in your Force Pile,
place that pile under your Reserve, and activate Force up to that
counted number. Then use 1 Force.
'Original Game Text: 'Armor = 3. Power +1 at any swamp.
During opponent's control phase, may use 3 Force to examine the
cards in opponent's Force Pile, reorder however you wish and replace.
While at Audience Chamber, all your other Ishi Tibs are power and
forfeit +2.'
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Wooof, Old Text Game Text: Deploys free aboard your [independant]
starship or to same site as Jabba. Adds 3 to power of any starfighter
or [independant] starship he pilots and during a battle at same system,
if Jabba aboard same starship, subtracts X from each of opponent's
destiny draws, where X = twice the number of opponent's starships
present.
Quick Reflexes, Old Text
Game Text: Deploy on table. On your Bounty Hunters; weapons
that specify a Bounty Hunter deploy - 2, are +1 to hit or capture,
and they each may be fired for 2 less once per turn. Once per game
(or twice on Boba Fett), \/ a weapon onto one of your Bounty Hunters.
Effect cancelled if you have less than 2 Bounty Hunters in play.
*Information Exchange, Old Text
Game Text: Deploy on table. Your 'Rare' [Jabba's Palace] Characters,
Devices, & Weapons are each deploy - 1 and destiny + 1. Once per game,
may deploy from Reserve any one non-interrupt [Jabba's Palace] card;
reshuffle. Suspended while you occupy less than 2 Jabba's Palace Sites.
(Immune to Alter)
*(deleted) Vedain
Rare Alien-character
Power:2 Ability:1 Deploy:2 Forfeit:2 Destiny:2
Lore: Kajain'sa'Nikto {scout}. Sold by his family into slavery
to Jabba. {Gambler}. Plays sabacc with his fellow Nikto.
Game Text: If drawn for destiny in battle and your gambler
or scout involved, destiny + 3. Once per turn, may /\ any one card
with 'Sabacc' or 'Gambler' in its game text or lore. Effects deployed
on any site Vedain is at are Immune to Alter.
*(deleted) Garon Nas Tal
Rare Alien-character, warrior
Power:5 Ability:2 Deploy:3 Forfeit:3 Destiny:3
Lore: Saurin combat expert. Hired by Jabba to train his
Gamorrean guards. Regrets taking the job. Dislikes Jabba and his henchbeings.
Plotting to kill Jabba.
Game Text: Combat Skill: 4. Trainer. Other characters 'plotting
to kill' Jabba are power + 1 at same site. Adds 1 when 'combat training'
an apprentice. May draw two battle destinies and choose one if not
able to otherwise. Use 1, (recycle) Lose 1, or (skull).
'Original Game Text: 'While at Audience Chamber, all
your other Saurins are forfeit +2 and all your characters trained
by Sai'torr Kal Fas are power and forfeit +1.'
*(deleted) Murttoc Yine
Rare Alien-character, warrior
Power:* Ability:2 Deploy:3 Forfeit:* Destiny:3
Lore: {Information broker}. {Spy}. Has many nefarious contacts
in the underworld. Contact point for many seeking employment with
Jabba.
Game Text: * = 1 + number of Information Brokers and your Spies
in play. During your deploy phase, if at a Tatooine site you control,
may use 2 Force to \/ one alien that is a smuggler, information broker,
thief, or spy. Immune to attrition < *.
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