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Virtual A New Hope
Darkside
**Laser Gate (by retnuhytnuob/ANH Virtual Contest#4)
Rare1 Device
Destiny:4
Lore: Security corridors are guarded by a grid of laser
emplacements which can be activated upon demand to seal off sensitive
areas from intrusion.
Game Text: Deploy on an interior location. Opponent may not
deploy Spies or Jar-Jar here. Neither player may 'react' to or from
here. When opponent moves a character to this site, draw destiny:
if destiny > defensive value of that character, character is recycled.
May be targeted by opponent during their move phase from same or adjacent
location. Defense value = 4.
'Original Game Text: 'Deploy between any two interior
mobile sites. To pass, a character must have (power + ability) >
4 or use a Lift Tube (all other vehicles are blocked). Laser Gate
defense value = 3. May be targeted by a character weapon from either
site.'
*Maneuver Check (by Echo Base Trooper/ANH Virtual Contest#5)
Rare2 Effect
Destiny:4
Lore: 'Luke, at that speed will you be able to pull out
in time?'
Game Text: Deploy on your Death Star. Opponent must lose 2
force to make an Attack Run. When opponent makes an attack Run, draw
one destiny and subtract it from the total. (Immune To Alter.)
'Original Game Text: 'Deploy on Death Star:Trench. Opponent
must make maneuver check for starfighters leaving the trench. For
each starfighter, owner draws destiny. If destiny + maneuver < 5,
starfighter is lost.'
*Retract The Bridge (by menace64/ANH Virtual Contest#1)
Rare1 Lost Interrupt
Destiny:3
Lore: Strategically retracted bridges can frustrate enemy
movement, forcing routing plans to be rearranged.
Game Text: Target a character at a mobile site that has just
begun to move by losing 1 Force. Target is 'missing' and loses all
immunity to attrition until the end of your next turn (but may still
be battled 'seperately' from other lightside characters at same site).
Or Cancel On The Edge.
'Original Game Text: 'During your deploy phase, use
X Force to rearrange all interior Death Star sites, where X = total
number of those sites. All cards at a given site move along with
that site. OR Cancel On The Edge.'
*Tatooine: Bluffs
Rare1 Icons: Exterior, Planet
Light [0]: 'Bluff Rules' in effect here. Unless you control, you may
not cancel Force drains at sites with bluff cards.
Dark [0]: 'Bluff Rules' in effect here. Force Generation + 2 for each
bluff card here.
Light [0]: 'Bluff Rules' in effect here
Dark [0]: 'Bluff Rules' in effect here
bluff rules — Darkside Player; once during any phase of your turn,
you may place one card from your hand face-down under Bluffs. This
card is called a 'bluff card' and is not considered to be in play.
For each bluff card, you may cumulatively add 1 to your Force drains
at that site. Cards placed under Tatooine: Cantina are no longer considered
bluff cards.
- -With Expand the Empire and Brangis Glee, you will be able to
add 'Bluff Rules' to other sites.
- At Expanded sites, during your turn you may play 1 bluff
card per site.
- If Bluff Rules exist because of Brangis, you may only place
bluff cards at those sites as a result of the game text of
Brangis or a gambler present.
- If Expand the Empire canceled, but you have Brangis Glee
(v) at Bluffs and a Gambler at the site no longer effected
by Expand the Empire, bluff cards remain as Brangis still
adds Bluff Rules to that site.
- -During any deploy phase, opponent may choose to lose 1 force
to turn over one of your bluff cards (or, if Brangis Glee in play,
may use 3 force instead)
- If it is a character, it immediately deploys at that site
for free (but must obey normal deployment and uniqueness restrictions,
or is instead lost).
- If it is a weapon, obeying normal uniqueness and deployment
restrictions (if unable to, it is lost), it may immediately
deploy to one of your characters present for free, or, if
none of your characters present, opponent may choose to deploy
the weapon on one of their characters present.
- If it is not a character or a weapon, it is lost and you
lose an additional 2 Force.
-
- At any time, if 'bluff rules' are no longer in effect at a site
where a bluff card is placed, immediately;
- You may pay 1 Force per bluff card (each as a separate action)
to recycle that card.
- All remaining bluff cards are placed under Tatooine: Cantina,
otherwise they are lost.
-
- If You're A Slave? face up and opponent just lost a card as
a result of a Bluff Card Force drain bonus, opponent may take
any other card from lost pile into hand and lose the top 3 cards
of their Reserve deck to 'blow away' Tatooine: Bluffs (it is placed
faced down and treated as a 0/0 site. 'Bluff Rules' are no longer
in effect).
Revolution effects on Bluff Rules
- Bluff Rules act normally (Darkside player may place bluff cards
as usual and they have the same rules with no change).
- The secondary effect of the site is switched; LS now becomes:
'Bluff Rules' in effect here. Force Generation + 2 for each 'bluff
card' here. DS now becomes: 'Bluff Rules' in effect here. Unless
you control, you may not cancel Force drains at sites with bluff
cards.)
*Tech Mo'r (by retnuhytnuob/ANH Virtual Contest#2)
Uncommon2 Alien-character, warrior
Power:1 Ability:1 Deploy:3 Forfeit:1 Destiny:6
Lore: Male Bith {musician}. Plays Ommni Box in Figrin D'an's
band. Lost ownership of instrument to Figrin while gambling.
Game Text: Once during your turn while at an interior Tatooine
site, may use Omni Box to initiate a 'battle of the bands'. Both players
draw destiny and add X, where X = the total number of musicians that
player has in play. Winner may search opponent's lost pile and take
any one Interrupt they find there into hand.
'Original Game Text: 'After using Ommni Box, peek at
top X cards of pile or deck just shuffled, where X = number of other
musicians at same site. May re-shuffle without peeking.'
Lightside
Bowcaster (by corranhorn/ANH Virtual Contest#4)
Rare2 Character Weapon
Destiny:2
Lore: Hand-crafted weapon of choice among Wookiees. Fires
explosive 'quarrels' (which look like blaster bolts). Requires great
strength to use. Extra ammo carried on bandoleers.
Game Text: Use 3 Force to deploy on your non-Jedi warrior (free
on your wookiee). May target a character using 1 Force. Draw destiny
(add one destiny if your character has power > 3). If destiny > target's
defensive value, target is 'hit' and subtracts your character's power
from theirs (min 0).
'Original Game Text: 'Use X Force to deploy on your
warrior where X = (7 - warrior's power). X cannot fall below 1.
May target a character or creature using X Force. Draw destiny.
Add 1 if targeting a character, 2 if targeting a creature. Target
hit if total destiny > defense value.'
*Brainiac (by Macro/ANH Virtual Contest#2)
Rare1 Alien-character, pilot
Power:2 Ability:3 Deploy:2 Forfeit:4 Destiny:pi
Lore: BoShek nicknamed this male Siniteen 'Brainiac' due
to his ability to calculate hyperspace coordinates in his head. 'He's
the brains, sweetheart!'
Game Text: While aboard a starship as a passenger, adds 2 to
maneuver and hyperspeed and it is immune to attrition < 3 (or adds
1 to immunity). If with BoShek in battle may draw one destiny and
subtract that amount from an opponents total destiny draw here (min
0).
'Original Game Text: 'After using Ommni Box, peek at
top X cards of pile or deck just shuffled, where X = number of other
musicians at same site. May re-shuffle without peeking.'
Special Mention Alternate text (by retnuhytnuob); Power:• Ability:3
Deploy:Y Forfeit:X Destiny:pi - •Power= 2 + X. Adds Z to hyperspeed
of anything he is aboard. Astromech Translator deploys on table, applies
to all your starships with an [astromech icon] and doubles your pilot
bonuses. X = Opponent's last destiny drawn. Z= the number of systems
on table. Y= 6-Z.
***Corellian
Common2 Alien-character
Power:1 Ability:1 Deploy:1 Forfeit:3 Destiny:3
Lore: Brindy Truchong is a typical female Corellian {smuggler}.
Her goal in Mos Eisley is to find a quick means of providing supplies
to the Rebellion.
Game Text: Once per turn, if no other nonunique corellian on
same planet, you may cancel a force drain with a Back Card at a related
site. Twice per game, may take one Gimer Stick, 'Cape' or 'Back' card
from under your starting effect.
'Original Game Text: 'Once per turn, one weapon or device
is deploy -1 onto a Rebel at same site.'
*Garouf Lafoe (ANH Virtual Contest#3)
Uncommon2 Alien-character, pilot
Power:2 Ability:1 Deploy:1 Forfeit:3 Destiny:3
Lore: Free-trader who imports ice chunks from rings of Ohann
and Adriana, outer planets in Tatoo system. Sales remain cold... due
to steep Imperial taxes and bribes.
Game Text: Adds 1 to power of anything he pilots (2 on Hoth).
Your other characters at same Tatooine or Desert site are forfeit
+ 2. Once per turn, may use 1 force to reduce the forfeit of one Imperial
present to 0 until end of turn. Game text suspended if at same site
as a tax collector.
'Original Game Text: 'Adds 1 to power of anything he
pilots. Adds 1 to forfeit of each of your characters at same Tatooine
site. Subtracts 1 from forfeit of each of opponent's characters
at same Hoth site. Game text suspended if at same site as a tax
collector.'
*Hunchback
Rare1 Alien-character
Power:4 Ability:11/2 Deploy:4 Forfeit:4 Destiny:3
Lore: What hump?
Game Text: All cards with 'Back' in title become used interrupts
and may target Hunchback for remainder of game. Any 'Cape' or Gimer
Stick may deploy here for free (regardless of restrictions except
uniqueness) and you may retrieve 1 force at the end of your control
phase for each Cape or Gimer Stick deployed on Hunchback.
'Original Game Text: 'On a hunch, if opponent just initiated
a Force drain at an adjacent site, you may use 1 Force to search
opponent's Force Pile and place out of play one card there that
has 'back' in the title; reshuffle.'
Remote (REMOVED)
Common2 Epic
Training Level:3 Destiny:4
Lore: Tshhhh. Tshhhh. Zap! 'Look... good against remotes
is one thing. Good against the living, that's something else.
Game Text: Deploy on table. Once per turn, target a Trainer
with an Apprentice (non-droid character of lesser Combat Skill) together
at a site and draw combat training destiny. If destiny > apprentice's
power, place top card from lost pile face down under apprentice to
add +1 to power (character is 'trained', with a +1 Combat skill).
The effects of this card are Cumulative. (FIX PICTURE)
'Original Game Text: 'Use 1 Force to deploy at any site.
Moves like a character at normal use of the Force. Once during each
of your control phases, may: Select one character present to be
power or forfeit +1 for remainder of turn. OR Use 2 Force to cancel
any seeker present.'
NOTES: Combat Skill- a new attribute has been created for the
game to allow for a different way of playing. Characters are either
'Trained' or 'Untrained'.
Any character with a stated Combat Skill, Trainer attribute, and
those 'trained' through the use of certain cards are 'Trained' characters.
All other characters are considered 'Untrained' (even Jedi).
Training Level - This is the maximum training level this
device can help with. Using a Remote (v), Ben Kenobi decides to
train Luke. He can train Luke with the remote up to a 3 Combat Skill,
then must seek another method.
*Tzizvvt (by Tacobell/ANH Virtual Contest#1)
Rare2 Alien-character
Power:2 Ability:2 Deploy:2 Forfeit:4 Destiny:3
Lore: This male Brizzit, from the planet Jandoon, is hiding
from the Imperials on the remote world Tatooine. He hopes to procure
passage to the Outer Rim before the Empire finds him.
Game Text: Twice per game may /\ I Thought They Smelled Bad
on The Outside. May move away from a battle involving any Imperial
of ability < 4 as a 'react'. May 'fly' (Landspeed = 2).
'Original Game Text: 'May 'fly' (move) only during your
deploy phase, up to two sites away, for 1 Force. Power +1 at Trash
Compactor, any Dagobah site or same site as Dark Waters or Tarkin.'
*You're All Clear Kid! (by retnuhytnuob/ANH Virtual Contest#5)
Rare1 Used Interrupt
Destiny:3
Lore: 'Now let's blow this thing and go home!'
Game Text: After moving a starfighter to a System you control,
it may make an additional move (without hyperdrive). (Immune to Sense)
OR target your [Independent] starfighter (or falcon) with Proton Torpedoes
or Chewie aboard and an opponent's starfighter present at same system.
Each player draws destiny and adds their maneuver. Lowest total loses
starship.
'Original Game Text: 'Cancel I'm On The Leader. (Immune
to Sense.) OR Use 1 Force during an Attack Run. Move one TIE in
Death Star: Trench (your choice) to Death Star system for free.
Add 1 to total of Attack Run if lead starfighter has matching pilot
aboard.'
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