A loading screen is there to tell the viewer that the flash animation in loading. It is also there to make sure that the viewer knows that something is going on and to please be patient. The following steps tell you how to create a loading screen.

Creating a "Scene" in Flash

 
#ONE
Create a home page using PhotoShop, Illustrator, FreeHand, or Fireworks.
Due 02+10+03

#TWO
Adding Rollovers and Buttons
Due 02+26+03

#THREE (midterm)
Create pages that correlate with your buttons and upload them using FTP.
Due 03+17+03

#FOUR
We had to skip this one.
Due 04+02+03

#FIVE
Create a flash into for your web site with a skip button and add it to your site.
Download PDF here
Due 04+21+03

#SIX (final)
Create a final web site to display your art and things that interest you. 5 Pages minimum and a Flash intro.
Due 05+12+03
1) Go to "Insert", "Scene"
2) Go to "Window", "Scene" (The "Scene" properties dialog box should pop up. In there arange the "Scenes" so the loading "Scene" is on top. You can also name the "Scene" by double clicking on the name in the "Scene" properties dialog box.
Creating A looping "Movie Clip"
1) Create an object that you would like to loop. For this example we are going to create a ball that will bounce starting on the ground and bouncing up then back to it's original spot.
2) Once you have created the object on the "Stage" select it and turn it into a "Symbol."
Creating the loop in the "Loading Scene"
1) Place your "Symbol" where you would like it to start its bounce.
2) Create a "Keyframe" where you would like it to hit the top of it's bounce. (Place it in frame 15 for this tutorial.)
3) With out moving the ball create another "Keyframe" in "Frame " 30.
4) Go to "Frame" 15 and move your ball to the top where you would like the ball to stop going up.
5) Create a "Motion Tween" in between "Frame" 1 and 15.
6) Create a "Motion Tween" in between "Frame" 15 and 30.
7) Create a new "Layer."
8) Double click in the First "Frame." (This will open your "Actions" Dialog box.)
9) Go to "Play."
The Above steps will insure that the movie plays.
10) In "Layer 2" "Frame" 29 double click. (Again this will bring up your "Actions" Dialog box.
11) Go to "If Frame is Loaded." (This is where you are going to look at where your flash animation is ending. If your movie ends on "Frame" 300 in the second scene then that is what "Frame" you are trying to load to.)
12) Select the "Scene" that your "Movie" is in.
13) Select the "Type" to be "Frame Number."
14) Type the number of the "Frame" you are checking In the "Frame section.
15) Still in the "Actions" properties box you will select "Goto."(Make sure it is "Goto and Play." )
16) Select the "Scene" you would like Flash to play.
17) Select the "Type" to be "Frame Number."
18) Select the "Frame" you would like Flash to start Playing.
The above steps check to see if your entire animation is loaded before going to the next "Scene." This is important when creating the loading "Scene."
19)
Double Click "Frame" 30. (This will again bring forward your "Actions" dialog box.)
20)
Select "Goto"
21)
Set the "Scene" to "Current Scene."
22)
Set the "Type" to "Frame Number."
23)
Set the "Frame" to 1
The above steps make the play head loop if the frame before sees that your animation is not loaded.

If "Frame" 29 in your loading scene sees that the animation is loaded completely then it will start to play your movie. If it sees that your animation is not loaded then the play head will go to and play "Frame" 30. When it plays "Frame" 30 it sees that it needs to goto and play the loading animation over again. This will loop until all of your animation is loaded.