| 1) |
Go to "Insert",
"Scene" |
| 2) |
Go to "Window",
"Scene" (The "Scene" properties dialog
box should pop up. In there arange the "Scenes"
so the loading "Scene" is on top. You can also
name the "Scene" by double clicking on the name
in the "Scene" properties dialog box. |
| Creating A looping
"Movie Clip" |
| 1) |
Create an object that you
would like to loop. For this example we are going to create
a ball that will bounce starting on the ground and bouncing
up then back to it's original spot. |
| 2) |
Once you have created the
object on the "Stage" select it and turn it
into a "Symbol." |
| Creating the
loop in the "Loading Scene" |
| 1) |
Place your "Symbol"
where you would like it to start its bounce. |
| 2) |
Create a "Keyframe"
where you would like it to hit the top of it's bounce.
(Place it in frame 15 for this tutorial.) |
| 3) |
With out moving the ball
create another "Keyframe" in "Frame "
30. |
| 4) |
Go to "Frame"
15 and move your ball to the top where you would like
the ball to stop going up. |
| 5) |
Create a "Motion Tween"
in between "Frame" 1 and 15. |
| 6) |
Create a "Motion Tween"
in between "Frame" 15 and 30. |
| 7) |
Create a new "Layer." |
| 8) |
Double click in the First
"Frame." (This will open your "Actions"
Dialog box.) |
| 9) |
Go to "Play."
|
| The Above steps
will insure that the movie plays. |
| 10) |
In "Layer 2" "Frame"
29 double click. (Again this will bring up your "Actions"
Dialog box. |
| 11) |
Go to "If Frame is
Loaded." (This is where you are going to look at
where your flash animation is ending. If your movie ends
on "Frame" 300 in the second scene then that
is what "Frame" you are trying to load to.) |
| 12) |
Select the "Scene"
that your "Movie" is in. |
| 13) |
Select the "Type"
to be "Frame Number." |
| 14) |
Type the number of the "Frame"
you are checking In the "Frame section. |
| 15) |
Still in the "Actions"
properties box you will select "Goto."(Make
sure it is "Goto and Play." ) |
| 16) |
Select the "Scene"
you would like Flash to play. |
| 17) |
Select the "Type"
to be "Frame Number." |
| 18) |
Select the "Frame"
you would like Flash to start Playing. |
| The above steps
check to see if your entire animation is loaded before
going to the next "Scene." This is important
when creating the loading "Scene." |
19) |
Double Click "Frame"
30. (This will again bring forward your "Actions"
dialog box.) |
20) |
Select "Goto"
|
21) |
Set the "Scene"
to "Current Scene." |
22) |
Set the "Type"
to "Frame Number." |
23) |
Set the "Frame"
to 1 |
The
above steps make the play head loop if the frame before
sees that your animation is not loaded.
If "Frame" 29 in your loading scene sees that
the animation is loaded completely then it will start
to play your movie. If it sees that your animation is
not loaded then the play head will go to and play "Frame"
30. When it plays "Frame" 30 it sees that it
needs to goto and play the loading animation over again.
This will loop until all of your animation is loaded. |